Tool 02 ยท Canvas + brush reference

Tomodachi Life grid size, fully explained

The Palette House canvas is always 256ร—256 game pixels. Four brush sizes (4ยท8ยท16ยท32 px) snap to 64ร—64, 32ร—32, 16ร—16, or 8ร—8 effective grids. The in-game Grid view setting only adds reference lines โ€” it never changes pixel size.

Tomodachi Life canvas & brush sizes

The numbers below apply to all square Palette House categories: clothes, food, pets, decals. TVs and book covers use rectangular variants.

Brush size Mode Effective grid Total cells Game px per cell
4 pxPixel-perfect64 ร— 644,0964 ร— 4
8 pxPixel-perfect32 ร— 321,0248 ร— 8
16 pxPixel-perfect16 ร— 1625616 ร— 16
32 pxPixel-perfect8 ร— 86432 ร— 32

Live grid size calculator

Pick a brush and see the math instantly.

Pixel-perfect vs smooth mode

The Palette House brush picker has two modes. Pixel-perfect mode (rightmost stroke icon) is what you want for any pixel-art reference work โ€” every stroke snaps to a single grid cell, no anti-aliasing, no colour bleeding. Smooth mode produces softer anti-aliased lines that don't respect the grid, useful only for organic illustration.

Our Grid Maker assumes pixel-perfect mode by default. If you find the recipe doesn't match what you see in-game, the most common cause is being in smooth mode instead.

What the in-game Grid view setting does (and doesn't do)

The Palette House brush menu has a "Grid view" toggle with four density options. This setting only overlays reference lines on top of the canvas โ€” it does not change your art. Pick whichever density is easiest to count against. The densest setting (8ร—8) lines up exactly with our 4-px-brush grid.

Rule of thumb: pixel size = brush. Reference lines = Grid view. Two different controls.

TVs, book covers and other rectangular canvases

The 256ร—256 figure applies to all square categories. TVs, book covers, and a handful of other items use rectangular canvases โ€” usually wider than tall. The exact pixel count varies per item. Open the in-game preview to confirm before designing.

Switch 2 differences

Tomodachi Life: Living the Dream is a Switch 1 title that also plays on Switch 2 with sharper rendering. The canvas size, palette, and brush behaviour are identical across both consoles. Switch 2's mouse mode makes painting more precise but doesn't change the underlying grid.

Grid size ยท FAQ

Common questions about canvas size, brushes, and what the in-game settings really do.

What is the Tomodachi Life grid size?
The Palette House canvas is 256ร—256 game pixels for square categories (clothes, food, pets, decals). TVs and book covers are rectangular variations. The Grid view setting in-game only changes how many reference lines are drawn โ€” it does not change the actual pixel size of your art.
How many brush sizes are there?
In pixel-perfect mode, there are 4 brush sizes: 4 px, 8 px, 16 px, and 32 px. On a 256ร—256 canvas they give you effective grids of 64ร—64, 32ร—32, 16ร—16, and 8ร—8 cells respectively. In smooth mode, there are 6 additional brush sizes for non-pixel art.
What is the difference between pixel-perfect and smooth mode?
Pixel-perfect mode snaps every stroke to the grid โ€” one cell, one colour, no anti-aliasing. Smooth mode produces softer, anti-aliased lines that blur across cells. Use pixel-perfect for any pixel-art reference work; use smooth for organic illustration.
Does the in-game Grid view setting change my pixels?
No. Grid view is purely a visual overlay โ€” reference lines layered on top of the canvas. Your art stays exactly the same regardless of which Grid view density you pick. To change actual pixel size, change the brush.
What canvas size do TVs and book covers use?
TVs and book covers use rectangular canvases instead of the standard 256ร—256 square. Their exact dimensions vary by item โ€” check the in-game preview when you open the design category.