Category preset · 8-bit mosaic

Tomodachi Life QR-Code Pixel Art Maker

Convert images into a QR-code-style mosaic for Tomodachi Life — the deliberate 8-bit dotted look of NES- and Game-Boy-era graphics. The tool is pre-tuned with Retro + Bayer 4×4: chunky cells, regular threshold pattern, instantly retro.

Recommended settings
StyleRetro (16×16 grid)
Brush in-game16 px
DitheringBayer 4×4
Edge enhanceOff
For Game Boy lookSaturation -100

QR-code mosaic → pixel art

1 · Source image

Drop a PNG / JPG here

Or click to browse

No image? → Try the demo gradient

2 · Pick a style

Detailed = 64×64 grid · Balanced = 32×32 · Retro = 16×16 · Chunky = 8×8

3 · Dithering algorithm

4 · Adjustments

Side-by-side compare

Original
Pixel art

Your pixel art preview appears here

Upload an image on the left, or click Try the demo gradient to test the dithering algorithms.

Output specs

Upload an image to see the output.

When the 8-bit look works best

  1. Best on abstract / pattern sources. A photo of a sunset becomes a stylised mosaic. A photo of a face becomes confused.
  2. Try Chunky for maximum mosaic effect. 8×8 with Bayer = just 64 huge cells. Pure mood, zero recognisable detail.
  3. Use it for room wallpaper. The Palette House supports wallpaper designs — a regular dot pattern there reads as deliberate texture, not a failed conversion.
  4. Game Boy monochrome: saturation -100 + Bayer. Three or four neutral palette swatches gives you a moody mono pixel art piece — perfect for noir-style decor.
  5. Combine with logo content. A simple bold logo + Bayer dithering = retro arcade marquee. Great for T-shirts.

QR-code / 8-bit pixel art · FAQ

Using the Bayer dithering preset for retro mosaic designs.

Does this make a scannable QR code?
No — this preset uses the aesthetic of QR / 8-bit mosaic art: high contrast, regular dot pattern, square cells. Actual scannable QR codes need precise alignment markers and error correction that can't survive being repainted in the Palette House.
What's the best preset for this look?
Retro (16×16 grid) with Bayer 4×4 dithering. Bayer's regular threshold pattern produces the distinctive dotted texture of NES/Game Boy-era graphics. Chunky (8×8) also works for an even more pixelated mosaic effect.
When does this aesthetic work?
For abstract decor, posters with a retro vibe, glitch art, mosaic tile patterns, room wallpapers in your Mii's house. Less appropriate for character portraits or food — the regular dot pattern fights against organic shapes.
Can I make a Game Boy-style design?
Yes — drop the saturation slider to -100 for a monochrome pass, then use Bayer dithering. You get the classic 4-shades-of-grey Game Boy look (with the Palette House's closest neutral palette swatches).